The main purpose of the Spearman Line is to counter cavalry units (such as scouts, knights, camels). Archer Units absolutely decimate spears so it is best if spearmen are support by their own units or cavalry. Spearmen go well with Archers during the Feudal Age, and can be a main component of Imperial Age armies, once upgraded.

 

Civilization Specific Features

Not available to:

Bonuses

Strategies

Spearman

N/A

Aztecs: Produced +15% faster.

Byzantines: Cost 25% less.

Celts: Move 15% faster.

Goths: Are 35% cheaper and have +1 attack vs buildings 

Japanese: Attack 25% faster.

Vikings:  +20% hit points

 

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Pikeman

Turks

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Halberdier

Aztecs, Mongols, Turks,

Saracens, Vikings

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Technologies & Upgrades

Barracks

 Tracking: +2 LOS for all infantry (Feudal Age).

  SquiresIncreases Infantry speed by +10% (Castle Age). 

Blacksmith

Attack:

 Forging: +1 Attack for all Infantry and Cavalry (Feudal Age).

 Iron Casting: +1 Attack for all Infantry and Cavalry (Castle Age).

 Blast Furnace: +2 Attack for all Infantry and Cavalry (Imperial Age).

Armor:

 Scale Mail Armor: +1 Armor/Pierce Armor for all Infantry (Feudal Age).

 Chain Mail Armor: +1 Armor/Pierce Armor for all Infantry (Castle Age).

 Plate Mail Armor: +1 Armor, +2 Pierce Armor for all Infantry (Imperial Age).

Castle

        ConscriptionIncreases non-siege military unit creation speed by 33% (Imperial Age).

 

Use in Combinations

Spearmen go well with Archers or Siege Units, and counter most cavalry armies.

 

 

 

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